MOVE: On your turn, you take the stones in one of your six bins; and drop them one by one, starting with the next bin or store, proceeding counter-clockwise. [option: you do not drop into opponent's store.]
FREE MOVE: If the last stone lands in your store, you go again.
* STEAL: If the last stone lands in an empty space on your side, you take the stones that are across from it on your opponent's side, and put them into your store. [option: you steal the piece that landed in the empty space.]
To simulate the human play, a randomness variable is introduced for selection of moves. When randomness=0, a move is selected among only the best moves. As randomness increases, the good moves loose weight.
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